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A tale in the desert iii crafting
A tale in the desert iii crafting






a tale in the desert iii crafting
  1. A tale in the desert iii crafting how to#
  2. A tale in the desert iii crafting series#

The many different activities also allow for division of labor, where by trade or working in a guild each player can concentrate on the production he finds most fun. I’m already looking forward to blacksmithing, which involves hammering a block of metal into shape in 3D, trying to get as close to a given ideal shape as possible. With time you get access to more and more different production paths, some of them quite elaborate mini-games. And that is just one production path, making other materials like bricks or boards works differently, unlike crafting in WoW where making a potion or a sword works in exactly the same one-click way. Making that rope in ATitD involves *more* different steps, decisions, and clicks than doing a standard quest in World of Warcraft. But if you look at it closer, you’ll see that killing monsters in a typical MMORPG involves only a very limited number and variety of mouse clicks. Many people think that lets say making rope in the way I just described is less exciting than killing monsters. The twine can be spun in the same distaff into rope.Ī Tale in the Desert is definitively a niche game, with just a few thousand players.

a tale in the desert iii crafting

The tow can be spun in another machine you need to build, a distaff, into twine. That separates the flax into straw, tow, and lint. You collect the rotted flax, and proceed to treat it in a flax comb, which you had to build first. Then you need to put the flax in water (it is generally advisable to build near water for various purposes), and let it rot for some minutes. After weeding twice, you can harvest your flax. Once you have enough seeds, you plant them again but weed them this time. Every minute or so you can harvest one flax seed from the wild field for about 5 minutes, thus multiplying your seeds. You can weed those out, but at first you should not do that, and instead let the flax field grow wild. You’ll first see some flax plants growing, and then you see some weeds that appear. Standing anywhere on grassland gives you the option to plant a flax seed, so a small flax field pops up.

A tale in the desert iii crafting how to#

I had learned how to make flax on the first day, and received some flax seeds of a basic kind called Old Egypt. For example I was making some ropes on my second day. There are a very large number of different materials in the game, and many different “machines” you can build to transform them. The gathering and crafting part of A Tale in the Desert is the biggest part. Each test made me gain a level, so I’m now level 3, with each level unlocking new skills I can learn. The body test gave me 20 minutes to run around exploring, trying to find 35 different plants, which was easy enough after asking in chat which direction was best to find plants from the School of Body. But then, I wanted to have a bigger house anyway, so the test was just an added bonus. The architecture test involved expanding my house (called a “compound”) from the initial 6 to 16 spaces, which needed a good number of various basic materials. On my second day I finished two of these tests, the initiation tests for architecture and for body.

A tale in the desert iii crafting series#

There are seven disciplines in ATitD, like architecture, body, or art, and each of them has a series of tests in increasing difficulty. The “tests” are comparable to quests, but much, much bigger. So I’ll explain a bit taking my second day in ATitD 5 as example: The three main activities in A Tale in the Desert are doing so-called “tests”, doing gathering or crafting, or exploring the game world. No doubt some of you are wondering what the heck a player is doing all day in a game like A Tale in the Desert, which has no quests and no monsters to kill.








A tale in the desert iii crafting